One of my favorite early moments in I Am Bread was latching onto a jar of jam with the grip function and swinging so fast that the jar broke and flung my piece of bread, covered in jelly and embedded with shards of glass, into a chair. The way that I Am Bread makes it work is by richly rewarding players who are willing to figure out the intricacies of the control scheme, with zany displays that turn the mundane into exciting objects of play. To make the player confront the awkwardness of mobility when most games seek to divert their attention away from movement (or to draw attention to how that movement empowers them, like the speed of pilots in Titanfall) is rather bold and subversive design. With a controller, the control scheme remains frustrating, but in a way that highlights what makes Bossa’s games so interesting, without distracting you because you’re too busy trying to figure out how you’re going to contort your fingers in order to guide your little piece of bread across a countertop covered in ants and wine glasses. The game recommends playing with a controller, which is pretty sage advice. Not only must you move with the arrow keys while tilting the camera with your mouse, but you must also control each corner of the bread (via the 1-4 keys) as well in order to climb up surfaces (just roll with it, okay? You’ve come this far). Much like Surgeon Simulator, the chief obstacle in the game is the complicated controls. In the new game from Bossa Studios, the developers of the hysterical Surgeon Simulator, you play as a piece of bread struggling to get across various rooms in a house to meet your destiny and become toasted. My advice would be to watch your favourite YouTuber get annoyed with I am Bread instead – it’s more fun and it’s free.The elevator pitch for I Am Bread is its very name. It strikes me as a bit of a cash maker with very little effort or creativity at work. There’s little potential for I am Bread to become anything more so don’t expect anything ground breaking or new but it’s a good laugh for a short break. It’s very easy to become bored playing I am Bread although it does provide a little fun and distraction between playing full games. The quirky control games have pretty much lived out their potential now between Octodad and Surgeon Simulator. Sure it’s a funny concept but it’s nowhere even close to funny enough to make an entire game. It’s a pretty shallow premise and honestly the magic is gone very quickly. There is nothing outside of that concept and nothing any deeper mechanically or conceptually. In another mode you play as a baguette which is immune to dirt and is tasked instead with destroying objects to reach a score rather than becoming toast. Spending time in them will reduce your ‘Edibility’ meter and too much will make you inedible and fail the mission. You’re main objective on your way to whatever appliance you’re using to become toast is to avoid the floor or other dirty surfaces. But that amusement quickly wears off and is forgotten. OK so it’s pretty funny at least in concept. I’d probably just start moving their bread around the kitchen to be honest.Īs a game I am Bread has very little to offer. If someone approaches you expressing problems they are having with living bread maybe you will pay a bit more attention. I suppose you could look at this game as a sort of public warning then really. A few notes and letters here and there explain his decent into madness as he futilely tries to explain to people that his bread is alive. There are darker motives at work motivating the bread too as they send the home owner mad. The pad crushing irritation in I am Bread is much easier going helped by slightly responsive controls and the fact that you have to laugh at the ludicrous sight before you. You certainly have more control than in Bossa’s other titles which goes a long way at staving off the irritation that often plagues these games. There still needs to be that irritating handling that often screws you over otherwise this would just be any other game about a slice of bread with consciousness. There is still that wonderful chaos that you would expect from never quite being able to get your slice to go where you want. For some reason your slice of bread can grip to surfaces like a pro and flip around, twirl and quite often fling itself unexpectedly across rooms. I have to admit I often haven’t tried to get into the motives of bread so who am I to argue? The controls are definitely more forgiving than Surgeon Simulator is on PC and consoles.
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